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// who i am
Building worlds through code, art, and storytelling.
I am a game developer, researcher, and multidisciplinary creator passionate about building interactive experiences. My work combines programming, design, storytelling, and visual art into projects with a strong identity. As a full-stack developer, I design and build web applications from concept to deployment, while game development remains the core of my creative focus.
Outside software development, I create illustrations, paintings, and digital artwork. I am also a writer, developing the stories, characters, and worlds that bring my projects to life. In addition, I am actively expanding into 3D modeling and VFX. I also work as a researcher in a Virtual and Augmented Reality laboratory, where I have contributed to published scientific research. My long-term goal is to become a professional illustrator while continuing to grow as a game developer, combining creativity, technology, and artistic expression into everything I build.
// selected works
My Projects


Moonlit Solitude
// UE5 · In Development
Moonlit Solitude
A story-driven survival horror adventure about dreams, loneliness and discovery. Join Luna on her first mission to the Moon as she explores a forgotten city, overcomes its dangers and searches for answers hidden beneath the lunar surface.


Astral Rove
// Unity · In Development
Astral Rove
A cooperative space-delivery adventure where players travel between tiny planets, recover forgotten packages and uncover the stories left behind by vanished civilizations.


Unlit
// UE5 · In Development
Unlit
What should have been the most important day of her life becomes a descent into the unknown. A narrative horror experience following a young musician as she confronts strange phenomena, forgotten memories and broken dreams.
03 Featured Projects · UE5 · Unity · Web Development
Archive
// other projects & experiments



// how I work
My approach
From first concept to final launch, every step is designed to reduce uncertainty, improve clarity, and turn ideas into something tangible.
// guiding philosophy
Strong results rarely happen by accident. They come from clear objectives, thoughtful planning, relentless iteration, and an obsession with the details that transform good work into memorable work.
Plan with intent
Define the scope, the hierarchy, the visual language, and the non-negotiables before any implementation starts.
detail revealed
Lock goals and constraints early
Prioritize structure over decoration
Remove vague or redundant parts fast
Build with feedback
Prototype fast, keep the structure readable, and adjust the work while it is still easy to change.
detail revealed
Progress stays visible at each milestone
Implementation remains modular and clean
Feedback is merged before polish
Launch cleanly
The final pass is about spacing, motion, readability, and responsiveness so the result feels deliberate everywhere.
detail revealed
Visual polish and micro-interactions
Responsive behavior across breakpoints
Final QA before deployment